Most people dread Monday mornings but not this week, I had the pleasure of visiting THQ UK head office and home of Darksiders 2 to get a hands on experience of the game which is due for release on August 21st in the UK.
The day started really nicely with everyone gathering downstairs, chatting about where they’re from and there was an air of excitement about playing the game, which for many of us was for the first time. Yunus Ibrahim welcomed us all and took us up to the room.
The room which apparently was once an office was completely unrecognizable as an office, it had been completely transformed for the event which seriously added to the ambiance of the game.
After a brief breakfast and being introduced to Suzanne Panter (PR) we found our own seats and got on with the important thing…the game.
The game was the full game however it was debug code, but that really didn’t take anything away from it, straight away you could see the sheer amount of work that had been put into Darksiders 2 since the original as you start the game playing as The Horseman Death. Darksiders 2 takes place at roughly the same time as the original, War has been convicted and sent back to Earth by the Charred Council and the other 3 Horseman have learnt of his fate.
Death sets out to prove his brother War’s innocence as he knows that he would never have started the Apocalypse early. Believin
One of the things you will notice straight away is that the movement system is a lot better than the original and a lot smoother too, as you progress through the early stages of the game the combat system comes into its own, this has been overhauled and is a big improvement. There is a new loot system which also takes the game in its own direction and away from the comparisons that the original had to the God of War Series.
The whole game flows a lot more easier than the original, the environment looks like it goes on for miles and really puts you into the feel of the game. While you are traversing the cliffs or dungeon walls you begin to see just how well polished the game is, especially considering it still has a month to go before the full release and probably 2 weeks before it goes GOLD.
There is a nice variety of weapons available from scythes to huge hammers aswell as a whole host of armor types and styles so you can pick your own play style.
We also had a chance to meet Han Randhawa who is the Art Director and also Haydn Dalton who is the lead designer for the game. I will admit that Haydn did have to help me in a section of the game which I was stuck on for about 15 minutes on a small puzzle, so yes i’ll admit I did have a really noob moment but it was pretty epic to be helped out by the Lead Designer for the game (Who better to help you out).
We will have some more HD screenshots over the next few weeks, but we don’t want to spoil the game for you, as it is definitely worth buying, you won’t regret it